Planetarium Wales used our CGI rendering service to create fly through video, still and interactive images. The PR Agency then included these marketing materials for web, video and print. The intended audience were government and national funding bodies.
The architects supplied us with plans and elevations. However the building details were largely unspecified as this was only a second round funding proposal. This left the creation of building materials and interiors to our descretion.
For more information visit Planetarium Wales
Computer Generated Images
These CGI rendered images were chosen to highlight the key features of the building in addition to explaining it’s structural layout.
CGI fly though videos
Offplan3d produced around 2 minutes of architectural visualisation video. These CGI flythrough videos were used in Government funding presentations, websites and Social Media.
To produce, or render, these final 3d animated images took approximately 250 hours of computer workstation processing time. Using a Cloud Computing rendering service this was reduced to about 12 hours.
Interactive 360 degree images
These panorama views are cheaper to produce than a video showing the same 360 degree pan. The reason for this is that rather than 350 video CGI renders only 8 images are used. This involves less money being spent on computer processing / rendering time.
The user can control the 3d view using either a mouse, touchpad or by aiming a mobile device. This leads to more engagement with the images and a greater sense of three dimensional space. For architectural projects with tight, or enclosed spaces, this is particularly useful. Traditional photography would either only show a small part of the space or, if using a wide angle ‘fish-eye’ lens, lead to a very distorted image.
3D On-Line Models
The interactive 3D model opposite was a basic test to show the client roughly how an online 3D model would work.
Here CGI rendering of the screen image is completed in realtime on the viewers PC/device.
The choice was made to create this part of the project with a computer game engine. The disadvantage of this is that the game software needs to be downloaded and installed before it can be used. However the advantages are that it is a much better and more robust platform.
The visability of the floors can be controlled with the time slider (pause the animation first). Use the annotations menu to jump around the model.
See a finished WebGL online 3d model viewer we created here.